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Devlog
Crafting/Mining Prototype
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Devlog
Implementing SFX
October 06, 2021
by
chLee
Created a system that played random walking sounds upon movement Tuned volume, pitch, and EQ of notebook opening noise, background music, and walking sounds...
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art assets and implemetation
October 06, 2021
by
hunter robertson
these are the rest of the art assets for the game that I made to complement the story and game. table cyanide bottle tom rival wife lockpick receipt insurance papers whole letter piece of letter piece...
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Implementing the crafting system in Unsolved
October 06, 2021
by
chemicahl
In Unsolved , the player can collect clues by examining furniture around the room. A list of clues and associated recipes is listed in the player's notebook in the top right corner, and when the playe...
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sfx progress and art assets
September 30, 2021
by
hunter robertson
I made art assets for the murder weapon as well as the travel agent for the poison the travel agent for the poison the murder weapon I as well implemented the ambient music for the game we could use f...
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Scripting Progress
September 29, 2021
by
chemicahl
Several art assets have been added to the game including the room tiles, the player character, some props, and a UI element(the notebook). The room has been built and a simple WASD movement script has...
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SFX Progress
September 29, 2021
by
chLee
#Sound
I designed some SFX in Audacity for the base game mechanics that we need for the game to work such as... Varying walking noises Item pick up Clue found sound Thinking/Dialogue text noise Notebook open...
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