SFX Progress
Crafting/Mining Prototype » Devlog
I designed some SFX in Audacity for the base game mechanics that we need for the game to work such as...
- Varying walking noises
- Item pick up
- Clue found sound
- Thinking/Dialogue text noise
- Notebook opening
- Notebook closing
Crafting/Mining Prototype
Status | In development |
Authors | chLee, chemicahl |
More posts
- Implementing SFXOct 06, 2021
- art assets and implemetationOct 06, 2021
- Implementing the crafting system in UnsolvedOct 06, 2021
- sfx progress and art assetsSep 30, 2021
- Scripting ProgressSep 29, 2021
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